Chapter 202 Blaze Serpentess

In the brightly lit Inferno Shrine, Eric continued to delve deeper into the cave.

Earlier, he had killed a Magma Houndraiser to practice, which significantly improved his skill proficiency. However, compared to the skill proficiency, the experience points given by the level 25 Magma Houndraiser were much less.

But that was not surprising.

Because all the monsters in the Inferno Shrine had high attack and health but gave little experience, ordinary players wouldn't come here to level up. However, with the Solar Flame Scriptures, it was different. Eric found it easy to deal with the monsters here. Additionally, the monsters dropped Flamecrystal Ember.

Flamecrystal Ember is the main ingredient for making Ignition Ward Tonic.

When players reached levels 20 to 30, many small dungeons and team dungeons required high fire resistance; otherwise, players couldn't progress. One such level 25 team dungeon was the Inferno Sanctum. Without Ignition Ward Tonic, players couldn't get through it. This team dungeon dropped a lot of good equipment and items and gave the most guild honor. Most importantly, there was a small chance of dropping Guild Herb Garden Credentials and Guild Mine Credentials.

With these two items, a guild could develop further.

A guild was only considered a real guild when it had a guild base. At the guild base, buildings could be constructed to support the guild's development. Two of the most important buildings were the herb garden and the mine. These places provided the guild with a daily supply of herbs and mineral resources, reducing expenses and giving alchemists and blacksmiths enough resources to improve their life skills proficiency.

It was a win-win situation.

Therefore, any guild with a base spared no effort to conquer the Inferno Sanctum for these two Credentials, which allowed them to build a herb garden and a mine at their guild base.

Because of this, many guilds were farming the Inferno Sanctum at that time, making Ignition Ward Tonic the hottest product.

Eric still clearly remembered that a bottle of Ignition Ward Tonic cost 50 silver coins, and a single Flamecrystal Ember cost 15 silver coins. Many people would spend three or four gold coins to buy the Solar Flame Scriptures because players could farm 25 to 30 Flamecrystal Embers in just two hours to break even.

In the Inferno Shrine, an ordinary Magma Houndraiser had a 3% chance of dropping a Flamecrystal Ember, three times higher than fire-type monsters outside. A level 25 elite had a 100% chance of dropping one Flamecrystal Ember and a 10% chance of dropping two Flamecrystal Embers, not to mention the equipment drops.

A level 25 special elite had even more, with a 100% chance of dropping two Flamecrystal Embers, a 20% chance of dropping four, and a 10% chance of dropping five to seven Flamecrystal Embers.

The level 25 boss was even better, with a 100% chance of dropping ten Flamecrystal Embers, a 30% chance of dropping thirteen to nineteen, and a 20% chance of dropping twenty to twenty-five. Killing a boss could earn about two gold coins just from Flamecrystal Embers, not to mention other equipment and items.

Eric cleared out lone level 25 Magma Houndraisers along the way. Even when facing two at once, he could handle them easily.

It just took a bit longer to kill them.

The Magma Houndraiser's Flameburst Inferno was easy to dodge. As long as Eric saw the Magma Houndraiser's throat glow and emit a fiery color, it meant it was about to spit fire. However, this move's damage was negligible to Eric, causing less than a hundred points of damage in total.

But the Magma Houndraiser's other move, Pyroblast Burst, dealt extremely high fire damage to enemies within a 24-foot radius.

If you didn't have 120 fire resistance and 90% fire damage reduction, a single hit could take away three-quarters of a same-level MT's health. Although the Magma Houndraiser's action when using this skill was very obvious—it suddenly raised its claws and slammed them down, causing a burst of flames—the range was so large that it was very hard to dodge, making it almost a guaranteed hit.

Fortunately, Eric's fire resistance was extremely high, so the Magma Houndraiser only caused a little over a hundred points of damage. For Eric, who had over 1,800 health points, this was nothing.

After more than an hour, Eric finally reached the core area of the Inferno Shrine. Along the way, he had killed many Magma Houndraisers. Because he was wearing the Blessing of Shadows, which granted him +3 luck, the drop rate for Flamecrystal Ember was very significant. He almost got one Flamecrystal Ember for every five or six kills.

In total, Eric killed over forty Magma Houndraisers and obtained eight Flamecrystal Embers. His experience also rose to 14 level 37%, making his leveling speed incredibly fast. Slash, Thunderbolt, and Inferno Thunderstorm had all leveled up to 7, 5, and 3, respectively. With the Abyssal Blade's enhancement, their levels increased to 10, 8, and 6, further boosting Eric's damage output. Unfortunately, no equipment dropped, and he didn't get the forging design he wanted the most.

The core area was a vast lava field, with hot flowing magma everywhere. At the top of the open space were many shiny crystals reflecting the light from the magma, making the entire area as bright as day. The ground, made up of cooled magma, resembled a swamp rather than a solid stone path, making it difficult for Eric to walk. A single misstep could cause him to fall and get stuck. Players without good body control would be at a significant disadvantage in battle here.

Not far from the open space, Eric saw many level 25 elite Blazing Nagas standing guard, with occasional patrols by level 25 special elite Blazing Naga Warriors. These monsters were more intelligent than the Magma Houndraisers. Their attacks caused not only fire damage but also significant physical damage, and they reacted quickly. The Blazing Naga Warriors, in particular, were tough to deal with. They wore armor and carried shields, almost like Shield Warriors.

Blazing Naga — elite, level 25, 20,000 health points.

Blazing Naga Warrior — special elite, level 25, 50,000 health points.

Eric then looked up at the center of the core area.

Because of the distance, Eric stared for a long time. After activating his extraordinary vision, he finally saw a beautiful figure on a stone platform in the center.

It was a serpent woman. Unlike other half-serpents with snake heads and faces, this serpent woman had the upper body of a human and the lower body of a snake. She had a charming appearance that even women would envy, with eyes that shone like rubies. Her thick, glossy black hair was tied into twin tails, and her delicate, fair skin glowed like flawless white pearl under the firelight.

The most captivating feature was her elegant demeanor and exotic beauty, especially the shiny silk top she wore, highlighting her alluring figure and ample bosom, making anyone who saw her feel entranced.

It was hard to imagine that such a beautiful serpent woman was the only level 25 Overlord Grade Boss in the Inferno Shrine, Blaze Serpentess Sera.

"Being the first player to conquer a dungeon really has its perks, starting off with an Overlord Grade," Eric said to himself.

In his previous life, Eric mostly encountered Chieftain Grade bosses in the Inferno Shrine. Only in rare cases did he encounter an Overlord Grade Boss, and players who did were considered very lucky.

Eric's eyes lit up as he looked at the enchanting Blaze Serpentess Sera. His breathing became rapid, and his expression was excited, showing a brilliant smile that had never appeared on his usually calm face.

Eric wasn't captivated by Sera; rather, an Overlord Grade Boss represented immense wealth, especially one in the Inferno Shrine. If he could take her down, the experience points and high-level items and equipment would be unimaginable.

If Tonny and the others saw this, they would definitely curse Eric for being heartless, not even sparing a delicate serpent woman...

The King of the Virtual Game World
Detail
Share
Font Size
40
Bgcolor