Chapter 225 Magic Armor Scales of the Ancients
During the two days Eric stayed in the forge room working, many new players were amazed. "I didn't expect such benefits in the city."
The Whetstone of Precision was no longer exclusive to the guilds. Additionally, rare mid-level Restorative potions and mid-level Mana restoration potions were available for purchase at StellarTrails Emporium, offering a more comprehensive selection than other shops.
And most importantly, the high-level Whetstone of Precision was sold in limited quantities daily and had become the signature item of StellarTrails Emporium.
With the exchange mechanism in place, the sturdy stones were continuously supplied, almost balancing out the consumption.
Because of these advantages, StellarTrails Emporium quickly gained a dominant position in eight cities, surpassing other shops.
During these two days, players almost purchased everything they needed at StellarTrails Emporium.
Business at StellarTrails Emporium became increasingly booming.
Meanwhile, a major event occurred in Silvervale City.
Even Eric, who was engrossed in his research, was shocked.
Over ten guilds suddenly banded together and restructured into a single guild, causing a sensation throughout Silvervale City.
Many second and third-tier guilds in Silvervale City began to feel anxious, improving guild benefits to attract members and accelerating the annexation of smaller guilds.
Meanwhile, other lesser-known guilds formed alliances to counter these second and third-tier guilds.
Silvervale City entered a new phase.
In reality, the consolidation of over ten lesser-known guilds didn't significantly impact the second and third-tier guilds.
However, the core of this consolidation was the top-tier third-tier guild, Darkstar Guild.
The most surprising part was that Darkstar Guild had a new leader. RogueVortex somehow became the guild leader, and the previous leader was expelled from the guild, leaving with nothing.
Originally, Darkstar Guild had a top-ranked player on the level honor board, RogueVortex, who had secured several first clears of dungeons and could compete with Assassin's Alliance, though lacking in foundation.
Now, with RogueVortex as the leader, the guild had annexed many other guilds and attracted numerous mysterious experts, securing two first clears of Adversity-level team dungeons, including a twenty-person team dungeon.
This significantly boosted Darkstar Guild's reputation, even surpassing Assassin's Alliance.
Currently, Darkstar Guild's power in Silvervale City were comparable to top-tier guilds, making it one of the city's dominant forces.
This matter had nothing to do with Eric, but for some reason, Darkstar Guild went crazy.
The first thing RogueVortex did after consolidating the guilds was to put a bounty on Eric.
And the bounty was substantial.
If a player could kill Eric back to level zero, they would receive five million credits and a position as an elder in Darkstar Guild. The player could earn two hundred thousand credits after conquering Eric once.
Such a price was fabulous in the virtual gaming world. This bounty set a new record in the virtual gaming world.
Currently, major corporations were offering top-tier virtual gaming experts around five million credits annually, and Eric wasn't even a significant figure in a top-tier guild.
Many people sympathized with Eric. Although they didn't know what grudge RogueVortex had against him, the impressive bounty undoubtedly made many free players more inclined to join Darkstar Guild.
However, Eric thought RogueVortex was simply crazy.
He just took a first clear of a dungeon once. Was this really necessary?
Moreover, Eric couldn't understand why Darkstar Guild had become so powerful.
They managed to consolidate over ten lesser-known large guilds in such a short time. These guilds had anywhere from one to two thousand members to five to six thousand members, and Darkstar Guild managed to make it, as if they had always been one guild. Their foundation was incredibly strong, even surpassing Assassin's Alliance by a significant margin.
Although Darkstar Guild was now immensely powerful, the idea of putting a bounty on killing Eric was laughable to him.
If Eric were just an ordinary one, he would probably be trembling by now, with no chance of surviving in Silvervale City. But in this unfamiliar Divine Realms: Legends, he is a Swordsman master with ten years of combat experience.
The top player on Silvervale City's level honor board, RogueVortex, was only level 14. However, during the time Eric spent forging high-level Whetstone of Precision, he had already reached level 16, a significant experience gap.
With his level and equipment, Eric would dare to challenge even the top-tier experts from his previous life, so there was no way he would fear Darkstar Guild.
However, this time Eric couldn't do what he did in Willowbrook Town by putting a bounty on Martial Alliance. In Silvervale City, no one dared to provoke Darkstar Guild, which had too many members. Even if Eric used all his assets, it wouldn't be enough. Besides, he was currently short on money, both in gold and credits.
So, Eric ignored Darkstar Guild and focused on his own tasks.
He leisurely stayed in the forge room, crafting Mana-infused Armor Scales of the Ancients.
It was much stronger than the regular Armor Scales of the Ancients.
The regular ones only increased defense and had minimal attributes, whereas the Mana-infused ones significantly boosted various attributes. They could enhance both plate armor and cloth armor, and the materials required were quite common, not needing any expensive rare materials.
To craft basic Mana-infused Armor Scales of the Ancients, one only needed 10 copper ores, 3 bronze ores, and a bottle of basic Restorative potion or basic Mana restoration potion. These could create either physical or magical basic Armor Scales of the Ancients. When bound to equipment, the physical Armor Scales of the Ancients could increase defense by 80 points, strength by 3, stamina by 4, and agility by 3, with a maximum of 3 bindings. The magical Armor Scales of the Ancients could increase defense by 30 points, intelligence by 3, stamina by 4, and spirit by 3, also with a maximum of 3 bindings. Basic Mana-infused Armor Scales of the Ancients could only be bound to equipment level 10 and above.
To craft intermediate Mana-infused Armor Scales of the Ancients, one needed 15 iron ores, 5 refined iron ores, and a bottle of intermediate Restorative potion or intermediate Mana restoration potion. When bound to equipment, the physical Armor Scales of the Ancients could increase defense by 200 points, strength by 10, stamina by 12, and agility by 10, with a maximum of 3 bindings. The magical Armor Scales of the Ancients could increase defense by 60 points, intelligence by 10, stamina by 12, and spirit by 10, also with a maximum of 3 bindings. Intermediate Mana-infused Armor Scales of the Ancients could only be bound to equipment level 25 and above.
To craft advanced Mana-infused Armor Scales of the Ancients, one needed 20 silver ores, 8 mithril ores, and two bottles of advanced Restorative potion or advanced Mana restoration potion. When bound to equipment, the physical Armor Scales of the Ancients could increase defense by 400 points, strength by 30, stamina by 40, agility by 30, and reduce damage by up to 50 points, with a maximum of 3 bindings. The magical Armor Scales of the Ancients could increase defense by 150 points, intelligence by 30, stamina by 40, spirit by 30, and magic damage by 100, also with a maximum of 3 bindings. Advanced Mana-infused Armor Scales of the Ancients could only be bound to equipment level 50 and above.
Binding three pieces of Mana-infused Armor Scales of the Ancients to your equipment was equivalent to having an additional top-tier piece of gear. Whether in combat or dungeons, the improvement was substantial. Who could resist such temptation?